My 1000 point list has a total of nine models (my count-as-Draigo model (in my fluff he is a radical Inquisitor who has used all sorts of Warp magik to boost his power - more on that another day), a Librarian, two Dreadknights, and 5 Terminators). My opponent had 108 models, leaving my Grey Knights outnumbered 12/1! My opponent had loads of cultists and a horde of zombies.
The heretic hordes are massing:
The heretics go first, and their Warlord, being a Level 1 Psyker casts Iron Arm using three dice: 466. Oops, perils. Rolls on Perils table: 1 - Dragged into the warp, oh no. Heretics have 4+D6 Leadership. Rolls D6: 5, nice Leadership 9! Rolls leadership: 11 - oh crap - Warlord removed as casualty, and D6 other models suffer S6, AP1 hits. Rolls D6: 6. argh. After to wound roll four further dead, including some key Champion/enforcer models. No doubt the most painful perils I have seen in any game so far.
Also, Slay the Warlord and First Blood to me - ouch:
A tense game follows with neither side having much of an advantage. One Dreadknight is tied down all game by Zombies:
The Turn after this picture was taken...:
That Dreadknight (on two wounds) survives a total of 48 close combat attacks!
The game ends with an 8/7 victory to the Grey Knights. A very close game, and one that showed the tenacity of Zombies...
...still bloody locked on combat...